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[–]HiddenMaragon 0 Punkte1 Punkt  (0 Kinder)

This is really cool. Well done.

[–]Proud_Ask_9030 0 Punkte1 Punkt  (0 Kinder)

So where does the image get converted into a rigged character?

[–]bigeseka 1 Punkt2 Punkte  (2 Kinder)

I believe there are more alternatives, what is the main difference in yours?

[–]Feisty-Scheme-8356[S] 1 Punkt2 Punkte  (1 Kind)

The main difference is the output. Most alternatives generate a mesh/GLB - img2threejs generates structured Three.js code.

Geometry, parts, rigging and animations stay editable and programmable. It’s less “image → 3D asset” and more “image → 3D as code.”

[–]bigeseka 0 Punkte1 Punkt  (0 Kinder)

yeah, fair

[–]StardockEngineer 1 Punkt2 Punkte  (1 Kind)

Pretty cool. I might have a use for this soon.

[–]zante2033 0 Punkte1 Punkt  (1 Kind)

Get some mixamo animations running on it so we can see what the rig is like. ;)

[–]OperationMonopoly 1 Punkt2 Punkte  (1 Kind)

Is it possible to get the knees to bend when walking? Otherwise, pretty cool :)

[–]Feisty-Scheme-8356[S] 0 Punkte1 Punkt  (0 Kinder)

Yep! Since it’s already rigged, knee bending is totally doable. I kept the animation simple here just for a quick demo to show what’s possible

[–]Feisty-Scheme-8356[S] 3 Punkte4 Punkte  (2 Kinder)

[–]ioaia 0 Punkte1 Punkt  (1 Kind)

Thank you for sharing

[–]Feisty-Scheme-8356[S] 1 Punkt2 Punkte  (0 Kinder)

yep my pleasure! Glad you found it interesting - lots more coming